Capcom vs SNK Pro

P1 Disable Fireballs 3006E6F4-0001 P2 Disable Fireballs 3006F6B4-0001 NOTE: May not work on some CPU controlled characters like Sakura. P1 No Guard Crush 3006E6D4-003C P2 No Guard Crush 3006F694-003C NOTE: Putting the last 2 digits on FF means instant guard crush. P1 Can Combo Easier 3006E6FC 0001 P2 Can Combo Easier 3006F6BC 0001 NOTE: These codes facilitate easier combining of normal attacks (punches & kicks) into super combos. P1 Zangief's Screw Piledriver Has No Rebound D006E600-8804 8006E55A-FFF8 D006E600-8804 8006F51A-FFF8 P2 Zangief's Screw Piledriver Has No Rebound D006F5C0-3644 8006F51A-FFF8 D006F5C0-3644 8006E55A-FFF8 P1 Zangief's Flying Powerbomb Less Rebound D006E600-8C78 8006F51A-FFF8 D006E600-8C78 8006E55A-FFF8 P2 Zangief's Flying Powerbomb Less Rebound D006F5C0-3AB8 8006F51A-FFF8 D006F5C0-3AA4 8006E55A-FFF8 P1 Zangief's Atomic Suplex Less Rebound D006E600-8E80 8006F51A-FFF8 D006E600-8E94 8006E55A-FFF8 P2 Zangief's Atomic Suplex Less Rebound D006F5C0-3CD4 8006F51A-FFF8 D006F5C0-3CC0 8006E55A-FFF8 P1 Raiden's Thunder Crush Bomb Has No Rebound D006E600-AFE8 8006E55A-FFF8 D006E600-AFE8 8006F516-0000 P2 Raiden's Thunder Crush Bomb has No Rebound D006F5C0-5E28 8006F51A-FFF8 D006F5C0-5E28 8006E556-0000

Castlevania: Symphony Of The Night

Press Select For Auto Reset D0097490 0100 80073060 0000 NOTE: Really useful if you are trying to hack codes and the game freezes, usually you can get out of it with this code, Starts you out again at the last CD hallway you came out of. Use More Special weapons 80074C08 000F 80074D80 000F 80074EF8 000F NOTE: Works for all special weapons. Allows you to toss out double the normal amount of a special weapon.The code may also glitch the graphics of certain weapons. Holy Water Flame Modifier Part 1 30074D50 0040 30074EC8 0040 30075040 0040 NOTE: To get this code to really work you must space out the holy waters you throw, throwing them rapidly produces normal flames. The flame size can be modified by changing the last 2 digits of the code. May also affect the graphics of other weapons. Holy Water Flame Modifier Part 2 300751B8 0040 30075330 0040 300754A8 0040 30075620 0040 NOTE: Turn this code and the original holy water flame mod code on if you intend to play the game using Richter Belmont, as it will increase the size of his holy water fire. The flame size can be modified by changing the last 2 digits of the code. Keep this code turned off if you intend to play as Alucard. Holy Water Duration Modifier 30074EC5 0001 300751B5 0001 300754A5 0001 NOTE: To get this code to really work you must space out the holy waters you throw, throwing them rapidly produces flames of normal duration. May also affect the graphics of other weapons. Stopwatch Doesn't Count Down D0097BFC 0006 80074BD4 0005 NOTE: Instantly stops though, if you go through a CD load hallway, use a library card, or go into the librarian's room. Holy Book Lasts Forever D0097BFC 0005 80074BD4 0005 NOTE: Instantly stops if you go through a CD load hallway. Shield Potion Always Active 30139829:000F Attack Potion Always Active 3013982D:000F Luck Potion Always Active 30139831:000F Smart Potion Always Active 30139835:000F Strength Potion Always Active 30139839:000F

Dragon Warrior VII

Unlimited Turns At Lucky Panel 8013FA58 0009 Always Have 65,535 Gold In The World Bank 8001136C FFFF NOTE: For the following codes, use any digits instead of 0000 to significantly increase gold or experience values received after battle. Gain No Gold After Battles 800E3D88 0000 Gain No Exp. After Battles 800E2064 0000 Bag Item Digits 01 Stick 02 Pole 03 Club 04 Bronze dagger 05 Copper sword 06 Sickle sword 07 Leather whip 08 Rock axe 09 Bone dagger 0A Bug knife 0B Steel sword 0C Destruct sword 0D Dragon sword 0E Seduce sword 0F Tempt sword 10 Falcon sword 11 Miracle sword 12 Zombie sword 13 Snow sword 14 Platinum sword 15 Metlking sword 16 Flame sword 17 Rosevine whip 18 Chain whip 19 Mace whip 1A Steel whip 1B Ultimate whip 1C Lune fan 1D Sun fan 1E Boomerang 1F Blade boomerang 20 Massacre sword 21 Wreck whip 22 Bolt wand 23 Wind wand 24 Mist wand 25 Lava wand 26 Vivify wand 27 Searoar wand 28 Flame boomerang 29 Iron claw 2A Flame claw 2B Ice claw 2C Stone claw 2D Steel claw 2E Oricon claw 2F Devil claw 30 Monster claw 31 Mallet 32 Hammer 33 Battle axe 34 War hammer 35 Demon hammer 36 Thunder sword 37 Hacksaw sword 38 Poison sword 39 Needle sword 3A Demon spear 3B Bowgun 3C Knife 3D Iron spear 3E Iron axe 3F Wizard wand 40 Shears 41 Bounce sword 42 Devil sword 43 2edged sword 44 Hero wand 45 Godeus sword 46 Demon axe 47 Judge wand 48 Bastard sword 49 Lune wand 4A Sage wands 4B Sleep wand 4C Dagger 4D Holy spear 4E Power claw 4F Dragon claw 50 Beast claw 51 Dragon whip 52 King's sword 53 Bless wand 54 Oceano sword 55 Pixy sword 56 Deja sword 57 Aqaugon sword 58 Cloth armor

Command & Conquer Red Alert

All Modes Codes NOTE: With these codes on, the game options will be unchangeable. However, if you like your game in a specific fashion, then you will not have to set options every time you start a new game. Game Speed 801A99B4 00?? NOTE: 00 Normal, 01 Fast, 02 Turbo. Game Difficulty 801A99E8 00?? NOTE: 00 Easy, 01 Medium, 02 Hard. Music Volume 801A9A1C 00?? NOTE: 00 Off, 01 Low, 02 Medium, 03 High. Effects Volume 801A9A50 00?? NOTE: 00 Off, 01 Low, 02 Medium, 03 High. Track 801A9A84 00?? NOTE: Music tracks range from 01 13 Track Loop 801A9AB8 00?? NOTE: 00 No, 01 Yes. Help Text 801A9B20 00?? NOTE: 00 No, 01 Yes. Ingame Sidebar 801A9B20 00?? NOTE: 00 Translucent, 01 Opaque. Change toolbar cursor color 801BB094 ???? NOTE: 00 Blue, DE Red, 0101 Purple Reveal Map 801BB030 0001 Ore looks like people 801BB304 0001 Ore looks like coins 801BB308 0001 Enable Allied Build Options Sandbags 3015816D 0001 Concrete Wall 3015816F 0001 Power Plant 30158171 0001 Allied Barracks 30158173 0001 Adv. Power Plant 30158175 0001 Ore Refinery 30158177 0001 War Factory 30158179 0001 Ore Silo 3015817B 0001 Naval Yard 3015817D 0001 Service Depot 3015817F 0001 Helipad 30158181 0001 Radar Dome 30158183 0001 Pillbox 30158185 0001 Allied Tech Center 30158187 0001 Camo. Pillbox 30158189 0001 Gap Generator 3015818B 0001 Turret 3015818D 0001 Chronosphere 3015818F 0001 AA Gun 30158191 0001 Missile Silo 30158193 0001 Enable Allied Vehicle Units Artillery 301580F5 0001 Harvester 301580F7 0001 Ranger 301580FB 0001 Light Tank 301580FD 0001 Radar jammer 301580FF 0001 Medium Tank 30158101 0001 Mobile Gap Generator 30158103 0001 APC 30158107 0001 Mine Layer 3015810B 0001 MCV 3015810E 0001 Enable Allied Air Units Longbow 301580D3 0001 Enable Allied Sea Units Gunboat 301580A5 0001 Transport 301580A7 0001 Destroyer 301580A9 0001 Submarine 301580AB 0001 Cruiser 301580AD 0001 Enable Allied Infantry Units Rifle infantry 3015811D 0001 Engineer 3015811F 0001 Field Medic 30158123 0001 Rocket Soldier 30158125 0001 Tanya 30158127 0001 Spy 3015812B 0001 Thief 3015812F 0001 Enable Soviet Build Options Barbed Wire 30158145 0001 Concrete Wall 30158147 0001 Power Plant 30158149 0001 Soviet Barracks 3015814B 0001 Adv. Power Plant 3015814D 0001 Ore Refinery 3015814F 0001 War Factory 30158151 0001 Ore Silo 30158153 0001 Sub Pen 30158155 0001 Service Depot 30158157 0001 Helipad 30158159 0001 Radar Dome 3015815B 0001 Airfield 3015815D 0001 Kennel 3015815F 0001 Flame Tower 30158161 0001 Soviet Tech Center 30158163 0001 Tesla Coil 30158165 0001 Iron Curtain 30158167 0001 Sam Site 30158169 0001 Missile Silo 3015816B 0001 Enable Soviet Vehicle Units Harvester 301580F7 0001 V2 Launcher 301580F9 0001 Heavy Tank 30158105 0001 Mammoth Tank 30158109 0001 Mine Layer 3015810B 0001 MCV 3015810F 0001 Enable Soviet Air Units Yak 301580CD 0001 Hind 301580CF 0001 Mig 301580D1 0001 Chinook 301580D7 0001 Enable Soviet Sea Units Transport 301580A7 0001 Submarine 301580AB 0001 Enable Soviet Infantry Units Rifle infantry 3015811D 0001 Engineer 3015811F 0001 Grenadier 30158121 0001 Rocket Soldier 30158125 0001 Tanya 30158127 0001 FlameThrower 30158129 0001 Attack Dog 3015812D 0001 NOTE: You still cannot use certain units if you are Allied or Soviet, as you still need to capture enemy buildings to enable the options. These codes allow you to build Soviet or Allied units without having to build specific buildings. Note that even if you build a nuke silo, you still won't be able to use it in Normal play mode, and it wont work in Skirmish either, if the tech level is too low. Enable Beta Infantry Units Civilian 80158130 012B Pistol Civilian 80158132 0131 Fake Spy 80158134 0132 Einstein 80158136 0102 Scientist 80158138 0106 NOTE:These units appear as vehicles in your infantry build bar. They are a civilian who cannot attack, a civilian with a pistol, and a guy who I think was supposed to be a spy. He seems to be slightly tougher than a rifle infantry unit, wields a weak pistol, and can enter enemy buildings, but you get no information from him. He is also noticeable to enemy units. The other units are Einstein, and a Scientist, neither of which can attack. Allied Mode Codes General Notes For The Following Modifier Codes: Press Select at the beginning of the battle to activate the codes. The codes affect all units and buildings on your team, even ones you have just created. Attack Modifier Set ?? To: 00 - No damage. 01 - Normal damage. 02 - Same damage as the Extra Attack Power Bonus Crate. 03-FF, the damage continues to increase until you can kill enemy units and buildings in one hit. Speed Modifier Set ?? To: 00 - Incredibly slow; Seems to be normal speed for the CPU. 01 - Normal speed for Human Players; Bonus crate speed for the CPU. 02 - Same speed as the Extra Speed Power Bonus Crate. 03-FF, The speed continues to increase until your units virtually teleport to their location. Infantry troops may glitch if the speed is too high. Defense Modifier Set ???? To: 0000 - Invincible. 0033 - Strong defense, most units can take six to nine times more damage, depending on the unit who is attacking them. 0133 - Normal defense for Human players CC00 - Normal defense for CPU players 0F33 - No defense, all your units and buildings die in one hit. Rate Of Fire Modifier Set ?? To: CC - Normal ROF for Human Players 80 - Faster ROF. 00 - Super Fast ROF. P1 Attack Modifier D002A3F8 FFFF 3002A4B9 00?? P1 Speed Modifier D002A3F8 FFFF 3002A4BB 000? P1 Defense Modifier D002A3F8 FFFF 8002A4BE ???? P1 Rate of Fire Modifier D002A3F8 FFFF 3002A4C0 00?? P1 Infinite Power D002A3F8 FFFF 3002A3F1 00FF P1 Infinite Money D002A3F8 FFFF 3002A3D1 00FF P1 Quick Build C002A3F8 FFFF 3002A3E0 00FF 3002A3E4 00FF 3002A3E8 00FF 3002A3DC 00FF 3002A3EC 00FF Soviet Mode Codes P1 Attack Modifier D002A7BC FFFF 3002A87D 00?? P1 Speed Modifier D002A7BC FFFF 3002A87F 000? P1 Defense Modifier D002A7BC FFFF 8002A882 ???? P1 Rate of Fire Modifier D002A7BC FFFF 8002A884 ???? P1 Infinite Power D002A7BC FFFF 3002A7B6 00FF P1 Infinite Money D002A7BC FFFF 3002A796 0001 P1 Quick Build C002A7BC FFFF 3002A7A0 00FF 3002A7A4 00FF 3002A7A8 00FF 3002A7AC 00FF 3002A7B0 00FF Skirmish Mode Codes Choose Starting Credit Amount 801B0C90 ???? 801B0C92 ???? NOTE: All players get the same starting amount. 0D40, 0003 For $200,000 credits to start. A120, 0007 For $500,000 credits to start. 4240, 000F For $1,000,000 credits to start. P1 Infinite Power D02CD64 FFFF 3002CD5E 00FF P1 Infinite Money D02CD64 FFFF 3002CD3E 00FF P1 Quick Build C002CD64 FFFF 3002CD48 00FF 3002CD4C 00FF 3002CD50 00FF 3002CD54 00FF 3002CD58 00FF P1 Attack Modifier D002CD64 FFFF 3002CE25 00?? P1 Speed Modifier D002CD64 FFFF 3002CE27 00?? P1 Defense Modifier D002CD64 FFFF 8002CE2A ???? P1 Rate of Fire Modifier D002CD64 FFFF 3002CE2C 00?? P1 Quick Charge Spyplane 3002CC51 0000 3002CC59 0000 P1 Quick Charge Paratroopers 3002CC39 0000 3002CC41 0000 P1 Quick Charge Iron Curtain 3002CC69 0000 3002CC71 0000 P1 Quick Charge Atomic Bomb 3002CBF1 0000 3002CBF9 0000 P1 Quick Charge Chronoshift 3002CC09 0000 3002CC11 0000 P1 Quick Charge G.P.S 3002CC81 0000 3002CC89 0000 NOTE: This code doesnt work unless you build two Allied Tech Centers. P1 Quick Charge Parabombs 3002CC21 0000 3002CC29 0000 P1 Quick Charge Sonar Ping 3002CBD9 0000 3002CBE1 0000 CPU #2 Infinite Power D002D120 00C8 3002D122 00FF CPU #2 Infinite Money D002D128 FFFF 8002D106 0001 CPU #2 Quick Build C002D128 FFFF 3002D10C 00FF 3002D110 00FF 3002D114 00FF 3002D118 00FF 3002D11C 00FF CPU #2 Attack Modifier D002D128 FFFF 3002D1E9 00?? CPU #2 Speed Modifier D002D128 FFFF 3002D1EB 00?? CPU #2 Defense Modifier D002D128 FFFF 8002D1EE ???? CPU #2 Rate of Fire Modifier D002D128 FFFF 8002D1F0 00?? CPU #3 Infinite Power D002D4E4 00C8 3002D4C6 0001 CPU #3 Infinite Money D002D4EC FFFF 3002D4C6 0001 CPU #3 Quick Build C002D4EC FFFF 3002D4C4 00FF 3002D4D0 00FF 3002D4D4 00FF 3002D4D8 00FF 3002D4DC 00FF CPU #3 Attack Modifier D002D4EC FFFF 3002D5AD 00?? CPU #3 Speed Modifier D002D4EC FFFF 3002D5AF 000? CPU #3 Defense Modifier D002D4EC FFFF 8002D5B2 ???? CPU #3 Rate of Fire Modifier D002D4EC FFFF 3002D5B5 ???? CPU #4 Infinite Power D002D8A8 00C8 3002D8AA 00FF CPU #4 Infinite Money D002D8B0 FFFF 3002D88A 0001 CPU #4 Quick Build C002D8B0 FFFF 3002D890 00FF 3002D894 00FF 3002D898 00FF 3002D89C 00FF 3002D8A0 00FF CPU #4 Attack Modifier D002D8B0 FFFF 3002D970 00?? CPU #4 Speed Modifier D002D8B0 FFFF 3002D972 000? CPU #4 Defense Modifier D002D8B0 FFFF 8002D976 ???? CPU #4 Rate of Fire Modifier D002D8B0 FFFF 3002D979 00??

Command & Conquer Red Alert: Retaliation

All Mode Code Enable Stealth APC 8015698A 0102 NOTE: This allows construction of the Stealth/Phase APC. It appears as a barracks in your vehicle build bar. Skirmish Mode Codes Choose Starting Credit Amount 801A9FD0 ???? 801A9FD2 ???? NOTE: All players get the same starting amount. 0D40, 0003 For $200,000 credits to start. A120, 0007 For $500,000 credits to start. 4240 ,000F For $1,000,000 credits to start. General Notes For The Following Modifier Codes: Press Select at the beginning of the battle to activate the codes. The codes affect all units and buildings on your team, even ones you have just created. Attack Modifier Set ?? To: 00 - No damage. 01 - Normal damage. 02 - Same damage as the Extra Attack Power Bonus Crate. 03-FF, the damage continues to increase until you can kill enemy units and buildings in one hit. Speed Modifier Set ?? To: 00 - Incredibly slow; Seems to be normal speed for the CPU. 01 - Normal speed for Human Players; Bonus crate speed for the CPU. 02 - Same speed as the Extra Speed Power Bonus Crate. 03-FF, The speed continues to increase until your units virtually teleport to their location. Infantry troops may glitch if the speed is too high. Defense Modifier Set ???? To: 0000 - Invincible. 0033 - Strong defense, most units can take six to nine times more damage, depending on the unit who is attacking them. 0133 - Normal defense for Human players CC00 - Normal defense for CPU players 0F33 - No defense, all your units and buildings die in one hit. Rate Of Fire Modifier Set ?? To: CC - Normal ROF for Human Players 80 - Faster ROF. 33 - Normal for the CPU Players. 00 - Super Fast ROF. P1 Infinite Power D002CD64 FFFF 3002CD5F 0001 P1 Infinite Money D002CD64 FFFF 3002CD3D 0001 P1 Quick Build C002CD64 FFFF 3002CD5B 00FF 3002CD57 00FF 3002CD53 00FF 3002CD4F 00FF 3002CD4B 00FF P1 Attack Modifier D002CD64 FFFF 3002CE25 000? P1 Speed Modifier D002CD64 FFFF 3002CE27 000? P1 Defense Modifier D002CD64 FFFF 8002CE2A ???? P1 Rate of Fire Modifier D002CD64 FFFF 8002CE2C 00?? CPU #2 Infinite Power D002D120 00C8 3002D123 0001 CPU #2 Infinite Money D002D128 FFFF 8002D104 FFFF CPU #2 Quick Build C002D128 FFFF 3002D10F 00FF 3002D113 00FF 3002D117 00FF 3002D11B 00FF 3002D11F 00FF CPU #2 Attack Modifier D002D128 FFFF 3002D1E9 00?? CPU #2 Speed Modifier D002D128 FFFF 3002D1EB 00?? CPU #2 Defense Modifier D002D128 FFFF 3002D1EE 00?? CPU #2 Rate of Fire Modifier D002D128 FFFF 8002D1F0 ???? CPU #3 Infinite Power D002D4E4 00C8 3002D4E6 0001 CPU #3 Infinite Money D002D4EC FFFF 3002D4C5 00FF CPU #3 Quick Build C002D4EC FFFF 3002D4D3 00FF 3002D4D7 00FF 3002D4DB 00FF 3002D4DF 00FF 3002D4E3 00FF CPU #3 Attack Modifier D002D4EC FFFF 3002D5AD 000? CPU #3 Speed Modifier D002D4EC FFFF 3002D5AF 000? CPU #3 Defense Modifier D002D4EC FFFF 3002D5B3 00?? CPU #3 Rate of Fire Modifier D002D4EC FFFF 8002D5B4 ???? Soviet Mode Codes P1 Infinite Power D002A7C6 FFFF 3002A7B5 00FF P1 Infinite Money D002A7C6 FFFF 3002A795 00FF P1 Quick Build C002A7C6 FFFF 3002A7A3 00FF 3002A7A7 00FF 3002A7AB 00FF 3002A7AF 00FF 3002A7B3 00FF P1 Attack Modifier D002A7C6 FFFF 8002A87C 0?00 P1 Speed Modifier D002A7C6 FFFF 3002A87F 00?? P1 Defense Modifier D002A7C6 FFFF 8002A882 ???? P1 Rate of Fire Modifier D002A7C6 FFFF 8002A884 00?? Ants Mode P1 Infinite Power D002A038 FFFF 8002A02E FFFF P1 Infinite Money D002A038 FFFF 8002A010 FFFF P1 Quick Build C002A038 FFFF 8002A01B 00FF 8002A01F 00FF 8002A023 00FF 8002A027 00FF 8002A028 00FF P1 Attack Modifier D002A038 FFFF 8002A0F4 0?00 P1 Speed Modifier D002A038 FFFF 3002A0F6 000? P1 Defense Modifier D002A038 FFFF 8002A0FA ???? P1 Rate of Fire Modifier D002A038 FFFF 8002A0FC 00??

ECW Hardcore Revolution

Notes on the following codes: FFFF means super damage if used for strength. Setting it to 0000 means no damage inflicted to enemies. It's pretty much the same for the other attributes. Experiment to find values suitable for your uses. Player 1 Codes P1 Toughness Modifier D0010000 0002 800E110C ???? P1 Speed Modifier D0010000 0002 800E1110 ???? P1 Recovery Modifier D0010000 0002 800E1114 ???? P1 Charisma Modifier D0010000 0002 800E1118 ???? P1 Mat Skills Modifier D0010000 0002 800E111C ???? Player 2 Codes P2 Toughness Modifier D0010000 0002 800E2F84 ???? P2 Speed Modifier D0010000 0002 800E2F88 ???? P2 Recovery Modifier D0010000 0002 800E2F8C ???? P2 Charisma Modifier D0010000 0002 800E2F90 ???? P2 Mat Skills Modifier D0010000 0002 800E2F94 ???? Player 3 Codes P3 Strength modifier D0010000 0002 800E4D7C ???? P3 Toughness Modifier D0010000 0002 800E4D80 ???? P3 Speed Modifier D0010000 0002 800E4D84 ???? P3 Recovery Modifier D0010000 0002 800E4D88 ???? P3 Charisma Modifier D0010000 0002 800E4D8C ???? P3 Mat Skills Modifier D0010000 0002 800E4D90 ???? Player 4 Codes P4 Strength Modifier D0010000 0002 800E6B78 ???? P4 Toughness Modifier D0010000 0002 800E6B7C ???? P4 Speed Modifier D0010000 0002 800E6B80 ???? P4 Recovery Modifier D0010000 0002 800E6B84 ???? P4 Charisma Modifier D0010000 0002 800E6B88 ???? P4 Mat Skills Modifier D0010000 0002 800E6B8C ????

Marvel Super Heroes

P1 Levitates 3009214B 0001 P2 Levitates 3009237B 0001 NOTE: These codes make your player bob up and down like they are floating. If the code is set to 0, then Magneto doesn't appear to float. They really dont serve a purpose other than a neat little visual effect. P1 Speed Increase 3009214A 0001 P2 Speed Increase 3009237A 0001 NOTE: These codes are similar to the effects of the Time Gem, except in the case of characters who gain special attacks from the gem, they do not get those attacks. Characters walk and perform normal attacks much faster. P1 Strength Increase 300921C1 0001 P2 Strength Increase 300923F1 0001 NOTE: These codes are similar to the effects of the Power Gem, except in the case of characters who gain special attacks from the gem, they do not get those attacks. Characters are now able to inflict slightly more damage. The character inflicts damage according to their base strength and defense of the person they are attacking, therefore, Juggernaut punching Psylocke will do much more damage than vice versa. P1 Super Strength 3009217C 000? P2 Super Strength 300923AC 000? NOTE: These codes are similar to the Strength Increase codes, but they allow characters to inflict much more damage than before. Like the previous strength codes, these also depend on the character. Combining Strength Increase and Super Strength allows the characters to inflict massive damage, and characters also do chipping damage from regular attacks! ? denotes the available digits which range from 0-F, 0 being the least damage and F being the most. P1's Controls are reversed 30092197 0001 P2's Controls are reversed 300923C7 0001 NOTE: These codes are basically the same as if Thanos had used the Mind Gem infinity combo. All controls are the reverse of normal. The codes don't work on the cpu players, or if they do, the computer shows no ill effects. When you get to Thanos' stage the background is different than normal. P1 Disable Flight 80092148 FF00 P2 Disable Flight 80092378 FF00 NOTE: With these codes on, characters cannot fly. P1 quicker normal attacks 800B7C26 0001 P2 quicker normal attacks 800B7D76 0001 NOTE: This code speeds up the attack animations for your characters. Everyone can attack very fast and perform multi hit combo's with fierce attacks alone. The codes also speed up attacks that have horrible recovery time, like most of Juggernauts moves. The codes might glitch certain attack animations. P1 Gems Disabled 800921C6 0000 P2 Gems Disabled 800923F6 0000 NOTE: These codes disable gem use. The gems are still there, and can still be activated, you just dont get any special abilities that come with using them.

Marvel vs Capcom

Slow Motion (Whole Game) 8001E214 0000 P1 Can heal all life 3007C12E 0090 P2 Can heal all life 3007C53E 0090 NOTE: Normally, The characters can heal some of the life they have lost. However, when a character is hit, that maximum amount of life that can possibly be healed decreases. These codes allow characters to fully heal all lost life. P1 Healing Rate 3007C130 00?? P2 Healing Rate 3007C540 00?? NOTE: These codes affect the rate at which characters recover life. ??= 00 Very fast, FF No recovery. P1 Quicker Normal Attacks 3007BF5F 0000 P2 Quicker Normal Attacks 3007C36F 0000 NOTE: Basically, these codes allow characters to attack with punches and kicks much faster than before. Characters like Zangief can now do 2 hit combos with fierce punches, and can combo weaker attacks as well. Characters like Strider Hiryu can perform 4-5 hit combos using fierce attacks only. P1 Faster Block Recovery 8007BFA8 0000 P2 Faster Block Recovery 8007C3B8 0000 NOTE: Block recovery is so fast, there's almost no time to use the push block or counter attacks. P1 Armored Characters Don't Get Pushed Back 8007C014 0000 P2 Armored Characters Don't Get Pushed Back 8007C424 0000 NOTE: Works for Mech Zangief and War Machine, allowing them to walk through all attacks without being pushed back. They still take damage and have a slight delay before performing a move if they are being attacked. These codes can be combined with the "Armored characters ignore attacks" codes to make amored characters nearly unstoppable. Might glitch other characters moves or attacks. P1 Armored Characters Ignore Attacks 8007BF2E 0000 P1 Armored Characters Ignore Attacks 8007C33E 0000 NOTE: Works for Mech Zangief, War Machine, and Gold Jin, allowing them to ignore attacks and nearly eliminates the delay they suffer from when they are hit while trying to perform a move. These codes can be combined with the "Armored characters don't get pushed back" codes to make amored characters nearly unstoppable. Might glitch other characters moves or attacks. P1 Zangief Air Lariat Modifier D007BF18 002D 8007BF2C 0000 D007BF18 002D 8007BF2C 0000 P2 Zangief Air Lariat Modifier D007C328 002D 8007C33C 0000 D007C328 002D 8007C33C 0000 NOTE: The codes make it so that Zangief's PPP and KKK Air Lariat attacks are multi hit attacks. Might glitch other characters attacks and moves. NOTE: For the following codes, just hold a button or a direction on the control pad to increase the damage done by the characters moves, they no longer need button mashing to be effective. P1 Zangief's Piledrivers Don't Need Button Mashing D007BE98 0004 8007BF76 0000 D007BE98 0008 8007BF76 0000 D007BE98 0016 8007BF76 0000 D007BE98 001C 8007BF76 0000 P2 Zangief's Piledrivers Don't Need Button Mashing D007C2A8 0004 8007C386 0000 D007C2A8 0008 8007C386 0000 D007C2A8 0016 8007C386 0000 D007C2A8 001C 8007C386 0000 P1 Chun li's Hyper Combo Doesn't Need Button Mashing D007BE98 0004 8007BF76 0000 P2 Chun li Hyper Combo Doesn't Need Button Mashing D007C2A8 0004 8007C386 0000 P1 Ryu's Hyper Combo Doesn't Need Button Mashing D007BE98 0006 8007BF76 0000 P2 Ryu's Hyper Combo Doesn't Need Button Mashing D007C2A8 0006 8007C386 0000 P1 Megaman's Hyper Combo Doesn't Need Button Mashing D007BE98 0006 8007BF76 0000 D007BE98 0010 8007BF76 0000 P2 Megaman's Hyper Combo Doesn't Need Button Mashing D007C2A8 0006 8007C386 0000 D007C2A8 0010 8007C386 0000 P1 Shadowlady's Hyper Combo Doesn't Need Button Mashing D007BE98 0006 8007BF76 0000 D007BE98 0010 8007BF76 0000 P2 Shadowlady's Hyper Combo Doesn't Need Button Mashing D007C2A8 0006 8007C386 0000 D007C2A8 0010 8007C386 0000

Street Fighter Alpha 2 Gold

P1 Color Modifier 301975C5 00?? P2 Color Modifier 301979C1 00?? NOTE: suitable colors are located between 00-1E. The rest are hit box look alikes. P1 Disable Fireballs 301977F8 0001 P2 Disable Fireballs 30197BF4 0001

Street Fighter Alpha 3

Hide Onscreen Gauges 80194E48 0000 P1 All Ism Pluses Activated 80194174 00FF P2 All Ism Pluses Activated 801941A8 00FF NOTE: Doesn't apply to CPU controlled P1 or P2. P1 Power Modifier 301945A0 00?? P2 Power Modifier 301949E8 00?? NOTE: 00 is normal for a non-World Tour modified character. 05 is the sameas if you have a world tour character with maximum power. The digits can go as high as FF, where you do massive damage with most attacks, except throws. There are a few exceptions, like Dhalsim's Yoga Strike Super Combo and Birdie's Bandit Chain special Throw. P1 Defense Modifier 301945A4-00?? P2 Defense Modifier 301949EC-00?? NOTE: 00 is normal for a non world tour modified character. 05 is the same as if you have a world tour character with maximum defense. The digits can go as high as FF, where you take very little damage except from certain character's throw attacks, like Zangief's Spinning Piledriver, and most of the other characters with special or super throw attacks. P1 Jump Modifier 30194559-00?? P2 Jump Modifier 301949A2-00?? NOTE: These codes deal with character jumping height, distance, and rate of descent. The applicable digits are between 9E-AF. Anything higher or lower will often cause the character to fly off the screen and not come back, or just freeze the game. Experimentation is required to find suitable digits for each character, since a pair of digits for Zangief will have the reverse effect on Vega. P1 Speed Modifier 30194554-00?? P2 Speed Modifier 3019499C-00?? NOTE: These codes affect the characters forward and reverse walking speeds. Experimentation is required to find suitable digits for each character, since a pair of digits for Zangief will have the reverse effect on Vega. The majority of suitable digits are between 30-90. A good way to find them is by going in increments, i.e. 30, 40, 50, etc. P1 Fireball Modifier 3019E327-00FF P2 Fireball Modifier 3019BD5F-00FF NOTE: Normally, in this game, when you hit your opponent up close with a fireball, you do more damage then if you were far away. With these codes on fireballs do the same damage, regardless of range. Changing the digits from FF to 00 makes fireballs super weak at long range, but they still do normal damage. The codes also affect fireball super combos. The codes may not work for some characters. P1 move set modifier 80194490-???? P2 move set modifier 801948D8-???? NOTE: 0000-Close, 010C-Far P1 always tech hits 3019454E-0000 P2 always tech hits 30194996-0000 NOTE: Putting the last digit on 1 makes it so the player cannot tech hit. Disable Fireballs P1 3019E200-0000 Disable Fireballs P2 3019BC38-0000 P1 Zangief's Screw Piledriver Has No Rebound D0194334-53FE 80194306-FFF8 D0194334-53FE 8019474E-FFF8 P2 Zangief's Screw Piledriver Has No Rebound D019477C-93FE 8019474E-FFF8 D019477C-93FE 80194306-FFF8 P1 Zangief's Flying Powerbomb Has Less Rebound D0194334-566A 80194306-FFF8 D0194334-566A 8019474E-FFF8 P2 Zangief's Flying Powerbomb Has Less Rebound D019477C-966A 8019474E-FFF8 D019477C-966A 80194306-FFF8 P1 Zangief's Atomic Suplex Has No Rebound D0194334-55C0 80194306-FFF8 D0194334-55C0 8019474E-FFF8 P2 Zangief's Atomic Suplex Has No Rebound D019477C-95C0 8019474E-FFF8 D019477C-95C0 80194306-FFF8 NOTE: The codes don't work on other Zangiefs. Works against everyone else though. Might glitch other moves, although, the glitches are likely to be minor, mostly just opponents falling faster after being thrown or knocked out of the air. I do know that if the Spinning piledriver code and the Flying powerbomb codes are used together, opponents can recover very quickly after the Spinning piledriver, although the computer doesn't take advantage of this, human opponents can. P1 Zangief's Screw Piledriver Has No Rebound (alt.) D0194334-53FE 80194302-0000 D0194334-53FE 8019474A-0000 P2 Zangief's Screw Piledriver Has No Rebound (alt.) D019477C-93FE 8019474A-0000 D019477C-93FE 80194302-0000 P1 Zangief's Flying Powerbomb Has Less Rebound (alt.) D0194334-566A 80194302-0000 D0194334-566A 8019474A-0000 P2 Zangief's Flying Powerbomb Has Less Rebound (alt.) D019477C-966A 8019474A-0000 D019477C-966A 80194302-0000 P1 Zangief's Atomic Suplex Has No Rebound (alt.) D0194334-55C0 80194302-0000 D0194334-55C0 8019474A-0000 P2 Zangief's Atomic Suplex Has No Rebound (alt.) D019477C-95C0 8019474A-0000 D019477C-95C0 80194302-0000 NOTE: The codes don't work on other Zangiefs. Works against everyone else though. Might glitch other moves, although, the glitches are likely to be minor, mostly just opponents falling faster after being thrown or knocked out of the air. Also note that if the Player 1 & Player 2 codes are activated together, only Player One's codes will work, this applies to all of the alternate no/less rebound codes. P1 T Hawk's Storm Hammer Has No Rebound D0194334-328C 80194306-FFF8 D0194334-32B4 8019474E-FFF8 P2 T Hawk's Storm Hammer Has No Rebound D019477C-728C 8019474E-FFF8 D019477C-72B4 80194306-FFF8 NOTE: Doesn't work against other T Hawks. Might glitch other moves. Opponents can sometimes recover very quickly from the Storm Hammer or other moves while the codes are active. P1 Birdie's Murder Chain Has Less Rebound D0194334-2D7E 80194306-FFF8 D0194334-2D6A 8019474E-FFF8 P2 Birdie's Murder Chain Has Less Rebound D019477C-6D7E 8019474E-FFF8 D019477C-6D6A 80194306-FFF8 NOTE: Works for Birdie's Bull Revenger Super Combo as well. Might glitch other moves. P1 Birdie's Murder Chain Has Less Rebound (alt.) D0194334-2D7E 80194302-0000 D0194334-2D6A 8019474A-0000 P2 Birdie's Murder Chain Has Less Rebound (alt.) D019477C-6D7E 8019474A-0000 D019477C-6D6A 80194302-0000 NOTE: Works for Birdie's Bull Revenger Super Combo as well. Might glitch other moves. Also note that if the Player 1 & Player 2 codes are activated together, only Player One's codes will work. P1 Guile recovers from Somersault Kick much faster Weak Somersault Kick D0194334-2D36 80194306-FFF8 Medium Somersault Kick D0194334-2CBE 80194306-FFF8 Strong Somersault Kick D0194334-2C28 80194306-FFF8 P2 Guile recovers from Flash Kick much faster Weak Somersault Kick D019477C-6D36 8019477E-FFF8 Medium Somersault Kick D019477C-6CBE 8019477E-FFF8 Strong Somersault Kick D019477C-6C28 8019477E-FFF8 NOTE: These codes make it so Guile has much less recovery time after performing the Somersault Kick, The codes also shorten the range of the Somersault Kick. Also note that if the Player 1 & Player 2 codes are activated together, only Player One's codes will work. P1 Zangief's Stomach Crush Needs No Button Mashing D0194334-52D2 80194584-2800 D0194334-52C8 80194584-2800 P2 Zangief's Stomach Crush Needs No Button Mashing D019477C-92D2 801949CC-2800 D019477C-92C8 801949CC-2800 P1 Zangief's Face Bite Needs No Button Mashing D0194334-5278 80194584-2800 D0194334-5282 80194584-2800 D0194334-528C 80194584-2800 D0194334-5296 80194584-2800 P2 Zangief's Face Bite Needs No Button Mashing D019477C-9278 801949CC-2800 D019477C-9282 801949CC-2800 D019477C-928C 801949CC-2800 D019477C-9296 801949CC-2800 P1 E. Honda's Bearhug Needs No Button Mashing D0194334-3512 80194584-2800 D0194334-351C 80194584-2800 P2 E. Honda's Bearhug Needs No Button Mashing D019477C-7512 801949CC-2800 D019477C-751C 801949CC-2800 P1 Blanka's Face Bite Needs No Button Mashing D0194334-8D18 80194584-2800 D0194334-8D0E 80194584-2800 D0194334-8D22 80194584-2800 P2 Blanka's Face Bite Needs No Button Mashing D019477C-CD18 801949CC-2800 D019477C-CD0E 801949CC-2800 D019477C-CD22 801949CC-2800 NOTE:Hold the D-pad in the direction of the opponent and the throw buttons used for the code to work. Doesn't work against players using the same characters, also doesn't work when Player 1 and Player 2 codes are combined. P1 Akuma's Shungokusatsu Kills In 1 Hit D01945BC-3B00 80194758-0000 P2 Akuma's Shungokusatsu Kills In 1 Hit D0194A04-3B00 80194310-0000

Super Street Fighter 2 Turbo

P1 Turbo Buttons 801753CE 0000 P2 Turbo Buttons 8017573A 0000 NOTE: Basically the same as if you were using a controller with an autofire/turbo button function. P1 Moon Gravity 80175132 0032 P2 Moon Gravity 8017549E 0032 NOTE: These codes affect the height, length, and descent rate of jumps and certain attacks. Some moves can be glitchy when these codes are used. P1 Rapid Attacks 80175136 0000 P2 Rapid Attacks 80175402 0000 NOTE: Increases the repeat speed of punch and kick attacks, making it easier to combo moves and attacks. P1 Fast Sprite Speed 80175102 0001 P2 Fast Sprite Speed 8017546E 0001 NOTE: Increases the characters sprite speed thereby making it so moves and attacks are super fast. P1 Throws Disabled 80175200 00FF P2 Throws Disabled 8017556C 00FF Fireballs Disabled (Both Players) 801C64EE 0003 P1 Attack Set Modifier 301751F2 00?? P2 Attack Set Modifier 3017555E 00?? NOTE: Modifies the characters attacks to always be either close in or far away. 07 close up, F5 far away. P1 Vega Always Has Claw 801750C8 9A18 301751B8 0001 P2 Vega Always Has Claw 80175434 EA18 30175524 0001 NOTE: Only use these codes for playing with Vega. Using anyone else might freeze the game. P1 Vega Never Has Claw 801750C8 9648 301751B8 0000 P2 Vega Never Has Claw 80175434 E648 30175524 0000 NOTE: Only use these codes for playing with Vega. Using anyone else might freeze the game. P1 Zangief Automatic Grapple D0175104 F7E4 80175102 0001 D0175104 EFEC 80175102 0001 D0175104 F1E4 80175102 0001 P2 Zangief Automatic Grapple D0175470 47E4 8017546E 0001 D0175470 3FEC 8017546E 0001 D0175470 41E4 8017546E 0001 P1 Dhalsim Automatic Grapple D0175104 47E0 80175102 0001 D0175104 47F8 80175102 0001 P2 DhalsimAutomatic Grapple D0175470 97E0 8017546E 0001 D0175470 97F8 8017546E 0001 P1 Blanka Automatic Grapple D0175104 2B4C 80175102 0001 P2 Blanka Automatic Grapple D0175470 7B4C 8017546E 0001 P1 Ken Automatic Grapple D0175104 21F0 80175102 0001 P2 Ken Automatic Grapple D0175470 71F0 8017546E 0001 P1 T. Hawk Automatic Grapple D0175104 1A9C 80175102 0001 D0175104 19F4 80175102 0001 P2 T. Hawk Automatic Grapple D0175470 6A9C 8017546E 0001 D0175470 69F4 8017546E 0001 P1 Balrog Automatic Grapple D0175104 FEC4 80175102 0001 P2 Balrog Automatic Grapple D0175470 4EC4 8017546E 0001 P1 E. Honda Automatic Grapple D0175104 36EC 80175102 0001 D0175104 377C 80175102 0001 P2 E. Honda Automatic Grapple D0175470 86EC 8017546E 0001 D0175470 877C 8017546E 0001 NOTE: Normally, when you perform a grappling throw, you have to mash the buttons to increase the amount of hits you do, but with these codes, just hold the buttons down. P1 No Fireball Recovery Time D01C64EE 0001 30175109 0001 P2 No Fireball Recovery Time D01C64EE 0001 30175475 0001 NOTE: Doesn't work for Sagat. P1 Sagat No Fireball Recovery Time D01C64EC 0101 30175108 0001 P2 Sagat No Fireball Recovery Time D01C64EC 0101 30175474 0001 P1 Zangief's Screw Piledriver Has No Rebound D0175104 EF8C 30175133 0001 D0175104 EF8C 3017549F 0001 P2 Zangief's Screw Piledriver Has No Rebound D0175470 3F8C 3017549F 0001 D0175470 3F8C 30175133 0001 P1 Zangief's Flying Powerbomb Has No Rebound D0175104 F4FC 3017549F 0001 D0175104 F514 30175133 0001 P2 Zangief's Flying Powerbomb Has No Rebound D0175470 44FC 30175133 0001 D0175470 4514 3017549F 0001 P1 Zangief's Atomic Suplex Has No Rebound D0175104 F394 3017549F 0001 D0175104 F3C4 30175133 0001 P2 Zangief's Atomic Suplex Has No Rebound D0175470 4394 30175133 0001 D0175470 43C4 3017549F 0001 P1 T. Hawk's Storm Hammer Has No Rebound D0175104 1FC4 3017549F 0001 D0175104 1F94 30175133 0001 P2 T. Hawk's Storm Hammer Has No Rebound D0175470 6FC4 30175133 0001 D0175470 6F94 3017549F 0001

X-Men VS Street Fighter EX

P1 Damage Modifier 80042B1A-??11 P2 Damage Modifier 80042E62-??11 NOTE: These codes alter the damage capabilities of the various characters. ?? ranges between 00 and 7F, with 00 being the least, and 7F being the most. P1 Can heal all life 30042C3C-0090 P2 Can heal all life 30042F84-0090 NOTE: Normally, The characters can heal some of the life they have lost. However, when a character is hit, that maximum amount of life that can possibly be healed decreases. These codes allow characters to fully heal all lost life. P1 Healing Rate 30042C3E-00?? P2 Healing Rate 30042F86-00?? NOTE: These codes affect the rate at which characters recover life. ??= 00-Very fast, FF-No recovery. P1 Is CPU Controlled 80042A12-0000 P2 Is CPU Controlled 80042D5A-0000 NOTE: With these codes active, it is possible to fight the computer during training mode.

CODE CREDITS:
drgonzo7 - ALL