Capcom vs SNK Pro
P1 Disable Fireballs
3006E6F4-0001
P2 Disable Fireballs
3006F6B4-0001
NOTE: May not work on some CPU controlled characters like Sakura.
P1 No Guard Crush
3006E6D4-003C
P2 No Guard Crush
3006F694-003C
NOTE: Putting the last 2 digits on FF means instant guard crush.
P1 Can Combo Easier
3006E6FC 0001
P2 Can Combo Easier
3006F6BC 0001
NOTE: These codes facilitate easier combining of normal attacks
(punches & kicks) into super combos.
P1 Zangief's Screw Piledriver Has No Rebound
D006E600-8804
8006E55A-FFF8
D006E600-8804
8006F51A-FFF8
P2 Zangief's Screw Piledriver Has No Rebound
D006F5C0-3644
8006F51A-FFF8
D006F5C0-3644
8006E55A-FFF8
P1 Zangief's Flying Powerbomb Less Rebound
D006E600-8C78
8006F51A-FFF8
D006E600-8C78
8006E55A-FFF8
P2 Zangief's Flying Powerbomb Less Rebound
D006F5C0-3AB8
8006F51A-FFF8
D006F5C0-3AA4
8006E55A-FFF8
P1 Zangief's Atomic Suplex Less Rebound
D006E600-8E80
8006F51A-FFF8
D006E600-8E94
8006E55A-FFF8
P2 Zangief's Atomic Suplex Less Rebound
D006F5C0-3CD4
8006F51A-FFF8
D006F5C0-3CC0
8006E55A-FFF8
P1 Raiden's Thunder Crush Bomb Has No Rebound
D006E600-AFE8
8006E55A-FFF8
D006E600-AFE8
8006F516-0000
P2 Raiden's Thunder Crush Bomb has No Rebound
D006F5C0-5E28
8006F51A-FFF8
D006F5C0-5E28
8006E556-0000
Castlevania: Symphony Of The Night
Press Select For Auto Reset
D0097490 0100
80073060 0000
NOTE: Really useful if you are trying to hack codes and the game freezes,
usually you can get out of it with this code, Starts you out again at the last
CD hallway you came out of.
Use More Special weapons
80074C08 000F
80074D80 000F
80074EF8 000F
NOTE: Works for all special weapons. Allows you to toss out double the normal amount
of a special weapon.The code may also glitch the graphics of certain weapons.
Holy Water Flame Modifier Part 1
30074D50 0040
30074EC8 0040
30075040 0040
NOTE: To get this code to really work you must space out the holy waters you
throw, throwing them rapidly produces normal flames. The flame size can be
modified by changing the last 2 digits of the code. May also affect the
graphics of other weapons.
Holy Water Flame Modifier Part 2
300751B8 0040
30075330 0040
300754A8 0040
30075620 0040
NOTE: Turn this code and the original holy water flame mod code on if
you intend to play the game using Richter Belmont, as it will increase the
size of his holy water fire. The flame size can be modified by changing the
last 2 digits of the code. Keep this code turned off if you intend to play as Alucard.
Holy Water Duration Modifier
30074EC5 0001
300751B5 0001
300754A5 0001
NOTE: To get this code to really work you must space out the holy waters you
throw, throwing them rapidly produces flames of normal duration. May also
affect the graphics of other weapons.
Stopwatch Doesn't Count Down
D0097BFC 0006
80074BD4 0005
NOTE: Instantly stops though, if you go through a CD load hallway,
use a library card, or go into the librarian's room.
Holy Book Lasts Forever
D0097BFC 0005
80074BD4 0005
NOTE: Instantly stops if you go through a CD load hallway.
Shield Potion Always Active
30139829:000F
Attack Potion Always Active
3013982D:000F
Luck Potion Always Active
30139831:000F
Smart Potion Always Active
30139835:000F
Strength Potion Always Active
30139839:000F
Dragon Warrior VII
Unlimited Turns At Lucky Panel
8013FA58 0009
Always Have 65,535 Gold In The World Bank
8001136C FFFF
NOTE: For the following codes, use any digits instead of 0000
to significantly increase gold or experience values received after battle.
Gain No Gold After Battles
800E3D88 0000
Gain No Exp. After Battles
800E2064 0000
Bag Item Digits
01 Stick
02 Pole
03 Club
04 Bronze dagger
05 Copper sword
06 Sickle sword
07 Leather whip
08 Rock axe
09 Bone dagger
0A Bug knife
0B Steel sword
0C Destruct sword
0D Dragon sword
0E Seduce sword
0F Tempt sword
10 Falcon sword
11 Miracle sword
12 Zombie sword
13 Snow sword
14 Platinum sword
15 Metlking sword
16 Flame sword
17 Rosevine whip
18 Chain whip
19 Mace whip
1A Steel whip
1B Ultimate whip
1C Lune fan
1D Sun fan
1E Boomerang
1F Blade boomerang
20 Massacre sword
21 Wreck whip
22 Bolt wand
23 Wind wand
24 Mist wand
25 Lava wand
26 Vivify wand
27 Searoar wand
28 Flame boomerang
29 Iron claw
2A Flame claw
2B Ice claw
2C Stone claw
2D Steel claw
2E Oricon claw
2F Devil claw
30 Monster claw
31 Mallet
32 Hammer
33 Battle axe
34 War hammer
35 Demon hammer
36 Thunder sword
37 Hacksaw sword
38 Poison sword
39 Needle sword
3A Demon spear
3B Bowgun
3C Knife
3D Iron spear
3E Iron axe
3F Wizard wand
40 Shears
41 Bounce sword
42 Devil sword
43 2edged sword
44 Hero wand
45 Godeus sword
46 Demon axe
47 Judge wand
48 Bastard sword
49 Lune wand
4A Sage wands
4B Sleep wand
4C Dagger
4D Holy spear
4E Power claw
4F Dragon claw
50 Beast claw
51 Dragon whip
52 King's sword
53 Bless wand
54 Oceano sword
55 Pixy sword
56 Deja sword
57 Aqaugon sword
58 Cloth armor
Command & Conquer Red Alert
All Modes Codes
NOTE: With these codes on, the game options will be unchangeable.
However, if you like your game in a specific fashion,
then you will not have to set options every time you start a new game.
Game Speed
801A99B4 00??
NOTE: 00 Normal, 01 Fast, 02 Turbo.
Game Difficulty
801A99E8 00??
NOTE: 00 Easy, 01 Medium, 02 Hard.
Music Volume
801A9A1C 00??
NOTE: 00 Off, 01 Low, 02 Medium, 03 High.
Effects Volume
801A9A50 00??
NOTE: 00 Off, 01 Low, 02 Medium, 03 High.
Track
801A9A84 00??
NOTE: Music tracks range from 01 13
Track Loop
801A9AB8 00??
NOTE: 00 No, 01 Yes.
Help Text
801A9B20 00??
NOTE: 00 No, 01 Yes.
Ingame Sidebar
801A9B20 00??
NOTE: 00 Translucent, 01 Opaque.
Change toolbar cursor color
801BB094 ????
NOTE: 00 Blue, DE Red, 0101 Purple
Reveal Map
801BB030 0001
Ore looks like people
801BB304 0001
Ore looks like coins
801BB308 0001
Enable Allied Build Options
Sandbags
3015816D 0001
Concrete Wall
3015816F 0001
Power Plant
30158171 0001
Allied Barracks
30158173 0001
Adv. Power Plant
30158175 0001
Ore Refinery
30158177 0001
War Factory
30158179 0001
Ore Silo
3015817B 0001
Naval Yard
3015817D 0001
Service Depot
3015817F 0001
Helipad
30158181 0001
Radar Dome
30158183 0001
Pillbox
30158185 0001
Allied Tech Center
30158187 0001
Camo. Pillbox
30158189 0001
Gap Generator
3015818B 0001
Turret
3015818D 0001
Chronosphere
3015818F 0001
AA Gun
30158191 0001
Missile Silo
30158193 0001
Enable Allied Vehicle Units
Artillery
301580F5 0001
Harvester
301580F7 0001
Ranger
301580FB 0001
Light Tank
301580FD 0001
Radar jammer
301580FF 0001
Medium Tank
30158101 0001
Mobile Gap Generator
30158103 0001
APC
30158107 0001
Mine Layer
3015810B 0001
MCV
3015810E 0001
Enable Allied Air Units
Longbow
301580D3 0001
Enable Allied Sea Units
Gunboat
301580A5 0001
Transport
301580A7 0001
Destroyer
301580A9 0001
Submarine
301580AB 0001
Cruiser
301580AD 0001
Enable Allied Infantry Units
Rifle infantry
3015811D 0001
Engineer
3015811F 0001
Field Medic
30158123 0001
Rocket Soldier
30158125 0001
Tanya
30158127 0001
Spy
3015812B 0001
Thief
3015812F 0001
Enable Soviet Build Options
Barbed Wire
30158145 0001
Concrete Wall
30158147 0001
Power Plant
30158149 0001
Soviet Barracks
3015814B 0001
Adv. Power Plant
3015814D 0001
Ore Refinery
3015814F 0001
War Factory
30158151 0001
Ore Silo
30158153 0001
Sub Pen
30158155 0001
Service Depot
30158157 0001
Helipad
30158159 0001
Radar Dome
3015815B 0001
Airfield
3015815D 0001
Kennel
3015815F 0001
Flame Tower
30158161 0001
Soviet Tech Center
30158163 0001
Tesla Coil
30158165 0001
Iron Curtain
30158167 0001
Sam Site
30158169 0001
Missile Silo
3015816B 0001
Enable Soviet Vehicle Units
Harvester
301580F7 0001
V2 Launcher
301580F9 0001
Heavy Tank
30158105 0001
Mammoth Tank
30158109 0001
Mine Layer
3015810B 0001
MCV
3015810F 0001
Enable Soviet Air Units
Yak
301580CD 0001
Hind
301580CF 0001
Mig
301580D1 0001
Chinook
301580D7 0001
Enable Soviet Sea Units
Transport
301580A7 0001
Submarine
301580AB 0001
Enable Soviet Infantry Units
Rifle infantry
3015811D 0001
Engineer
3015811F 0001
Grenadier
30158121 0001
Rocket Soldier
30158125 0001
Tanya
30158127 0001
FlameThrower
30158129 0001
Attack Dog
3015812D 0001
NOTE: You still cannot use certain units if you are Allied or Soviet,
as you still need to capture enemy buildings to enable the options.
These codes allow you to build Soviet or Allied units without having to
build specific buildings. Note that even if you build a nuke silo,
you still won't be able to use it in Normal play mode,
and it wont work in Skirmish either, if the tech level is too low.
Enable Beta Infantry Units
Civilian
80158130 012B
Pistol Civilian
80158132 0131
Fake Spy
80158134 0132
Einstein
80158136 0102
Scientist
80158138 0106
NOTE:These units appear as vehicles in your infantry build bar.
They are a civilian who cannot attack, a civilian with a pistol,
and a guy who I think was supposed to be a spy.
He seems to be slightly tougher than a rifle infantry unit,
wields a weak pistol, and can enter enemy buildings,
but you get no information from him. He is also noticeable to enemy units.
The other units are Einstein, and a Scientist, neither of which can attack.
Allied Mode Codes
General Notes For The Following Modifier Codes:
Press Select at the beginning of the battle to activate the codes.
The codes affect all units and buildings on your team, even ones you have just created.
Attack Modifier
Set ?? To:
00 - No damage.
01 - Normal damage.
02 - Same damage as the Extra Attack Power Bonus Crate.
03-FF, the damage continues to increase until you can kill enemy units and buildings in one hit.
Speed Modifier
Set ?? To:
00 - Incredibly slow; Seems to be normal speed for the CPU.
01 - Normal speed for Human Players; Bonus crate speed for the CPU.
02 - Same speed as the Extra Speed Power Bonus Crate.
03-FF, The speed continues to increase until your units virtually teleport to their location.
Infantry troops may glitch if the speed is too high.
Defense Modifier
Set ???? To:
0000 - Invincible.
0033 - Strong defense, most units can take six to nine times more damage,
depending on the unit who is attacking them.
0133 - Normal defense for Human players
CC00 - Normal defense for CPU players
0F33 - No defense, all your units and buildings die in one hit.
Rate Of Fire Modifier
Set ?? To:
CC - Normal ROF for Human Players
80 - Faster ROF.
00 - Super Fast ROF.
P1 Attack Modifier
D002A3F8 FFFF
3002A4B9 00??
P1 Speed Modifier
D002A3F8 FFFF
3002A4BB 000?
P1 Defense Modifier
D002A3F8 FFFF
8002A4BE ????
P1 Rate of Fire Modifier
D002A3F8 FFFF
3002A4C0 00??
P1 Infinite Power
D002A3F8 FFFF
3002A3F1 00FF
P1 Infinite Money
D002A3F8 FFFF
3002A3D1 00FF
P1 Quick Build
C002A3F8 FFFF
3002A3E0 00FF
3002A3E4 00FF
3002A3E8 00FF
3002A3DC 00FF
3002A3EC 00FF
Soviet Mode Codes
P1 Attack Modifier
D002A7BC FFFF
3002A87D 00??
P1 Speed Modifier
D002A7BC FFFF
3002A87F 000?
P1 Defense Modifier
D002A7BC FFFF
8002A882 ????
P1 Rate of Fire Modifier
D002A7BC FFFF
8002A884 ????
P1 Infinite Power
D002A7BC FFFF
3002A7B6 00FF
P1 Infinite Money
D002A7BC FFFF
3002A796 0001
P1 Quick Build
C002A7BC FFFF
3002A7A0 00FF
3002A7A4 00FF
3002A7A8 00FF
3002A7AC 00FF
3002A7B0 00FF
Skirmish Mode Codes
Choose Starting Credit Amount
801B0C90 ????
801B0C92 ????
NOTE: All players get the same starting amount.
0D40, 0003 For $200,000 credits to start.
A120, 0007 For $500,000 credits to start.
4240, 000F For $1,000,000 credits to start.
P1 Infinite Power
D02CD64 FFFF
3002CD5E 00FF
P1 Infinite Money
D02CD64 FFFF
3002CD3E 00FF
P1 Quick Build
C002CD64 FFFF
3002CD48 00FF
3002CD4C 00FF
3002CD50 00FF
3002CD54 00FF
3002CD58 00FF
P1 Attack Modifier
D002CD64 FFFF
3002CE25 00??
P1 Speed Modifier
D002CD64 FFFF
3002CE27 00??
P1 Defense Modifier
D002CD64 FFFF
8002CE2A ????
P1 Rate of Fire Modifier
D002CD64 FFFF
3002CE2C 00??
P1 Quick Charge Spyplane
3002CC51 0000
3002CC59 0000
P1 Quick Charge Paratroopers
3002CC39 0000
3002CC41 0000
P1 Quick Charge Iron Curtain
3002CC69 0000
3002CC71 0000
P1 Quick Charge Atomic Bomb
3002CBF1 0000
3002CBF9 0000
P1 Quick Charge Chronoshift
3002CC09 0000
3002CC11 0000
P1 Quick Charge G.P.S
3002CC81 0000
3002CC89 0000
NOTE: This code doesnt work unless you build two Allied Tech Centers.
P1 Quick Charge Parabombs
3002CC21 0000
3002CC29 0000
P1 Quick Charge Sonar Ping
3002CBD9 0000
3002CBE1 0000
CPU #2 Infinite Power
D002D120 00C8
3002D122 00FF
CPU #2 Infinite Money
D002D128 FFFF
8002D106 0001
CPU #2 Quick Build
C002D128 FFFF
3002D10C 00FF
3002D110 00FF
3002D114 00FF
3002D118 00FF
3002D11C 00FF
CPU #2 Attack Modifier
D002D128 FFFF
3002D1E9 00??
CPU #2 Speed Modifier
D002D128 FFFF
3002D1EB 00??
CPU #2 Defense Modifier
D002D128 FFFF
8002D1EE ????
CPU #2 Rate of Fire Modifier
D002D128 FFFF
8002D1F0 00??
CPU #3 Infinite Power
D002D4E4 00C8
3002D4C6 0001
CPU #3 Infinite Money
D002D4EC FFFF
3002D4C6 0001
CPU #3 Quick Build
C002D4EC FFFF
3002D4C4 00FF
3002D4D0 00FF
3002D4D4 00FF
3002D4D8 00FF
3002D4DC 00FF
CPU #3 Attack Modifier
D002D4EC FFFF
3002D5AD 00??
CPU #3 Speed Modifier
D002D4EC FFFF
3002D5AF 000?
CPU #3 Defense Modifier
D002D4EC FFFF
8002D5B2 ????
CPU #3 Rate of Fire Modifier
D002D4EC FFFF
3002D5B5 ????
CPU #4 Infinite Power
D002D8A8 00C8
3002D8AA 00FF
CPU #4 Infinite Money
D002D8B0 FFFF
3002D88A 0001
CPU #4 Quick Build
C002D8B0 FFFF
3002D890 00FF
3002D894 00FF
3002D898 00FF
3002D89C 00FF
3002D8A0 00FF
CPU #4 Attack Modifier
D002D8B0 FFFF
3002D970 00??
CPU #4 Speed Modifier
D002D8B0 FFFF
3002D972 000?
CPU #4 Defense Modifier
D002D8B0 FFFF
8002D976 ????
CPU #4 Rate of Fire Modifier
D002D8B0 FFFF
3002D979 00??
Command & Conquer Red Alert: Retaliation
All Mode Code
Enable Stealth APC
8015698A 0102
NOTE: This allows construction of the Stealth/Phase
APC. It appears as a barracks in your vehicle build bar.
Skirmish Mode Codes
Choose Starting Credit Amount
801A9FD0 ????
801A9FD2 ????
NOTE: All players get the same starting amount.
0D40, 0003 For $200,000 credits to start.
A120, 0007 For $500,000 credits to start.
4240 ,000F For $1,000,000 credits to start.
General Notes For The Following Modifier Codes:
Press Select at the beginning of the battle to activate the codes.
The codes affect all units and buildings on your team, even ones you have just created.
Attack Modifier
Set ?? To:
00 - No damage.
01 - Normal damage.
02 - Same damage as the Extra Attack Power Bonus Crate.
03-FF, the damage continues to increase until you can kill enemy units and buildings in one hit.
Speed Modifier
Set ?? To:
00 - Incredibly slow; Seems to be normal speed for the CPU.
01 - Normal speed for Human Players; Bonus crate speed for the CPU.
02 - Same speed as the Extra Speed Power Bonus Crate.
03-FF, The speed continues to increase until your units virtually
teleport to their location. Infantry troops may glitch if the speed is too high.
Defense Modifier
Set ???? To:
0000 - Invincible.
0033 - Strong defense, most units can take six to nine times more damage,
depending on the unit who is attacking them.
0133 - Normal defense for Human players
CC00 - Normal defense for CPU players
0F33 - No defense, all your units and buildings die in one hit.
Rate Of Fire Modifier
Set ?? To:
CC - Normal ROF for Human Players
80 - Faster ROF.
33 - Normal for the CPU Players.
00 - Super Fast ROF.
P1 Infinite Power
D002CD64 FFFF
3002CD5F 0001
P1 Infinite Money
D002CD64 FFFF
3002CD3D 0001
P1 Quick Build
C002CD64 FFFF
3002CD5B 00FF
3002CD57 00FF
3002CD53 00FF
3002CD4F 00FF
3002CD4B 00FF
P1 Attack Modifier
D002CD64 FFFF
3002CE25 000?
P1 Speed Modifier
D002CD64 FFFF
3002CE27 000?
P1 Defense Modifier
D002CD64 FFFF
8002CE2A ????
P1 Rate of Fire Modifier
D002CD64 FFFF
8002CE2C 00??
CPU #2 Infinite Power
D002D120 00C8
3002D123 0001
CPU #2 Infinite Money
D002D128 FFFF
8002D104 FFFF
CPU #2 Quick Build
C002D128 FFFF
3002D10F 00FF
3002D113 00FF
3002D117 00FF
3002D11B 00FF
3002D11F 00FF
CPU #2 Attack Modifier
D002D128 FFFF
3002D1E9 00??
CPU #2 Speed Modifier
D002D128 FFFF
3002D1EB 00??
CPU #2 Defense Modifier
D002D128 FFFF
3002D1EE 00??
CPU #2 Rate of Fire Modifier
D002D128 FFFF
8002D1F0 ????
CPU #3 Infinite Power
D002D4E4 00C8
3002D4E6 0001
CPU #3 Infinite Money
D002D4EC FFFF
3002D4C5 00FF
CPU #3 Quick Build
C002D4EC FFFF
3002D4D3 00FF
3002D4D7 00FF
3002D4DB 00FF
3002D4DF 00FF
3002D4E3 00FF
CPU #3 Attack Modifier
D002D4EC FFFF
3002D5AD 000?
CPU #3 Speed Modifier
D002D4EC FFFF
3002D5AF 000?
CPU #3 Defense Modifier
D002D4EC FFFF
3002D5B3 00??
CPU #3 Rate of Fire Modifier
D002D4EC FFFF
8002D5B4 ????
Soviet Mode Codes
P1 Infinite Power
D002A7C6 FFFF
3002A7B5 00FF
P1 Infinite Money
D002A7C6 FFFF
3002A795 00FF
P1 Quick Build
C002A7C6 FFFF
3002A7A3 00FF
3002A7A7 00FF
3002A7AB 00FF
3002A7AF 00FF
3002A7B3 00FF
P1 Attack Modifier
D002A7C6 FFFF
8002A87C 0?00
P1 Speed Modifier
D002A7C6 FFFF
3002A87F 00??
P1 Defense Modifier
D002A7C6 FFFF
8002A882 ????
P1 Rate of Fire Modifier
D002A7C6 FFFF
8002A884 00??
Ants Mode
P1 Infinite Power
D002A038 FFFF
8002A02E FFFF
P1 Infinite Money
D002A038 FFFF
8002A010 FFFF
P1 Quick Build
C002A038 FFFF
8002A01B 00FF
8002A01F 00FF
8002A023 00FF
8002A027 00FF
8002A028 00FF
P1 Attack Modifier
D002A038 FFFF
8002A0F4 0?00
P1 Speed Modifier
D002A038 FFFF
3002A0F6 000?
P1 Defense Modifier
D002A038 FFFF
8002A0FA ????
P1 Rate of Fire Modifier
D002A038 FFFF
8002A0FC 00??
ECW Hardcore Revolution
Notes on the following codes: FFFF means super damage if used for strength.
Setting it to 0000 means no damage inflicted to enemies. It's pretty much the same
for the other attributes. Experiment to find values suitable for your uses.
Player 1 Codes
P1 Toughness Modifier
D0010000 0002
800E110C ????
P1 Speed Modifier
D0010000 0002
800E1110 ????
P1 Recovery Modifier
D0010000 0002
800E1114 ????
P1 Charisma Modifier
D0010000 0002
800E1118 ????
P1 Mat Skills Modifier
D0010000 0002
800E111C ????
Player 2 Codes
P2 Toughness Modifier
D0010000 0002
800E2F84 ????
P2 Speed Modifier
D0010000 0002
800E2F88 ????
P2 Recovery Modifier
D0010000 0002
800E2F8C ????
P2 Charisma Modifier
D0010000 0002
800E2F90 ????
P2 Mat Skills Modifier
D0010000 0002
800E2F94 ????
Player 3 Codes
P3 Strength modifier
D0010000 0002
800E4D7C ????
P3 Toughness Modifier
D0010000 0002
800E4D80 ????
P3 Speed Modifier
D0010000 0002
800E4D84 ????
P3 Recovery Modifier
D0010000 0002
800E4D88 ????
P3 Charisma Modifier
D0010000 0002
800E4D8C ????
P3 Mat Skills Modifier
D0010000 0002
800E4D90 ????
Player 4 Codes
P4 Strength Modifier
D0010000 0002
800E6B78 ????
P4 Toughness Modifier
D0010000 0002
800E6B7C ????
P4 Speed Modifier
D0010000 0002
800E6B80 ????
P4 Recovery Modifier
D0010000 0002
800E6B84 ????
P4 Charisma Modifier
D0010000 0002
800E6B88 ????
P4 Mat Skills Modifier
D0010000 0002
800E6B8C ????
Marvel Super Heroes
P1 Levitates
3009214B 0001
P2 Levitates
3009237B 0001
NOTE: These codes make your player bob up and down like they are floating.
If the code is set to 0, then Magneto doesn't appear to float.
They really dont serve a purpose other than a neat little visual effect.
P1 Speed Increase
3009214A 0001
P2 Speed Increase
3009237A 0001
NOTE: These codes are similar to the effects of the Time Gem, except in the case
of characters who gain special attacks from the gem, they do not get those attacks.
Characters walk and perform normal attacks much faster.
P1 Strength Increase
300921C1 0001
P2 Strength Increase
300923F1 0001
NOTE: These codes are similar to the effects of the Power Gem, except in the case
of characters who gain special attacks from the gem, they do not get those attacks.
Characters are now able to inflict slightly more damage. The character inflicts damage
according to their base strength and defense of the person they are attacking, therefore,
Juggernaut punching Psylocke will do much more damage than vice versa.
P1 Super Strength
3009217C 000?
P2 Super Strength
300923AC 000?
NOTE: These codes are similar to the Strength Increase codes, but they allow characters
to inflict much more damage than before. Like the previous strength codes, these also
depend on the character. Combining Strength Increase and Super Strength allows the characters
to inflict massive damage, and characters also do chipping damage from regular attacks!
? denotes the available digits which range from 0-F, 0 being the least damage and F being the most.
P1's Controls are reversed
30092197 0001
P2's Controls are reversed
300923C7 0001
NOTE: These codes are basically the same as if Thanos had used the Mind Gem infinity combo.
All controls are the reverse of normal. The codes don't work on the cpu players, or if they do,
the computer shows no ill effects. When you get to Thanos' stage the background is different than normal.
P1 Disable Flight
80092148 FF00
P2 Disable Flight
80092378 FF00
NOTE: With these codes on, characters cannot fly.
P1 quicker normal attacks
800B7C26 0001
P2 quicker normal attacks
800B7D76 0001
NOTE: This code speeds up the attack animations for your characters.
Everyone can attack very fast and perform multi hit combo's with fierce
attacks alone. The codes also speed up attacks that have horrible
recovery time, like most of Juggernauts moves. The codes might glitch
certain attack animations.
P1 Gems Disabled
800921C6 0000
P2 Gems Disabled
800923F6 0000
NOTE: These codes disable gem use. The gems are still there, and can
still be activated, you just dont get any special abilities that come
with using them.
Marvel vs Capcom
Slow Motion (Whole Game)
8001E214 0000
P1 Can heal all life
3007C12E 0090
P2 Can heal all life
3007C53E 0090
NOTE: Normally, The characters can heal some of the life they have lost.
However, when a character is hit, that maximum amount of life that can
possibly be healed decreases. These codes allow characters to fully heal all lost life.
P1 Healing Rate
3007C130 00??
P2 Healing Rate
3007C540 00??
NOTE: These codes affect the rate at which characters recover life.
??= 00 Very fast, FF No recovery.
P1 Quicker Normal Attacks
3007BF5F 0000
P2 Quicker Normal Attacks
3007C36F 0000
NOTE: Basically, these codes allow characters to attack with punches and kicks
much faster than before. Characters like Zangief can now do 2 hit combos with
fierce punches, and can combo weaker attacks as well. Characters like Strider Hiryu
can perform 4-5 hit combos using fierce attacks only.
P1 Faster Block Recovery
8007BFA8 0000
P2 Faster Block Recovery
8007C3B8 0000
NOTE: Block recovery is so fast, there's almost no time to use the push block or counter attacks.
P1 Armored Characters Don't Get Pushed Back
8007C014 0000
P2 Armored Characters Don't Get Pushed Back
8007C424 0000
NOTE: Works for Mech Zangief and War Machine, allowing them to walk through
all attacks without being pushed back. They still take damage and have a slight delay
before performing a move if they are being attacked. These codes can be combined with
the "Armored characters ignore attacks" codes to make amored characters nearly unstoppable.
Might glitch other characters moves or attacks.
P1 Armored Characters Ignore Attacks
8007BF2E 0000
P1 Armored Characters Ignore Attacks
8007C33E 0000
NOTE: Works for Mech Zangief, War Machine, and Gold Jin, allowing them to ignore attacks
and nearly eliminates the delay they suffer from when they are hit while trying to perform a move.
These codes can be combined with the "Armored characters don't get pushed back" codes to make
amored characters nearly unstoppable. Might glitch other characters moves or attacks.
P1 Zangief Air Lariat Modifier
D007BF18 002D
8007BF2C 0000
D007BF18 002D
8007BF2C 0000
P2 Zangief Air Lariat Modifier
D007C328 002D
8007C33C 0000
D007C328 002D
8007C33C 0000
NOTE: The codes make it so that Zangief's PPP and KKK Air Lariat attacks are multi hit attacks.
Might glitch other characters attacks and moves.
NOTE: For the following codes, just hold a button or a direction on the control pad to
increase the damage done by the characters moves, they no longer need button mashing to be effective.
P1 Zangief's Piledrivers Don't Need Button Mashing
D007BE98 0004
8007BF76 0000
D007BE98 0008
8007BF76 0000
D007BE98 0016
8007BF76 0000
D007BE98 001C
8007BF76 0000
P2 Zangief's Piledrivers Don't Need Button Mashing
D007C2A8 0004
8007C386 0000
D007C2A8 0008
8007C386 0000
D007C2A8 0016
8007C386 0000
D007C2A8 001C
8007C386 0000
P1 Chun li's Hyper Combo Doesn't Need Button Mashing
D007BE98 0004
8007BF76 0000
P2 Chun li Hyper Combo Doesn't Need Button Mashing
D007C2A8 0004
8007C386 0000
P1 Ryu's Hyper Combo Doesn't Need Button Mashing
D007BE98 0006
8007BF76 0000
P2 Ryu's Hyper Combo Doesn't Need Button Mashing
D007C2A8 0006
8007C386 0000
P1 Megaman's Hyper Combo Doesn't Need Button Mashing
D007BE98 0006
8007BF76 0000
D007BE98 0010
8007BF76 0000
P2 Megaman's Hyper Combo Doesn't Need Button Mashing
D007C2A8 0006
8007C386 0000
D007C2A8 0010
8007C386 0000
P1 Shadowlady's Hyper Combo Doesn't Need Button Mashing
D007BE98 0006
8007BF76 0000
D007BE98 0010
8007BF76 0000
P2 Shadowlady's Hyper Combo Doesn't Need Button Mashing
D007C2A8 0006
8007C386 0000
D007C2A8 0010
8007C386 0000
Street Fighter Alpha 2 Gold
P1 Color Modifier
301975C5 00??
P2 Color Modifier
301979C1 00??
NOTE: suitable colors are located between 00-1E.
The rest are hit box look alikes.
P1 Disable Fireballs
301977F8 0001
P2 Disable Fireballs
30197BF4 0001
Street Fighter Alpha 3
Hide Onscreen Gauges
80194E48 0000
P1 All Ism Pluses Activated
80194174 00FF
P2 All Ism Pluses Activated
801941A8 00FF
NOTE: Doesn't apply to CPU controlled P1 or P2.
P1 Power Modifier
301945A0 00??
P2 Power Modifier
301949E8 00??
NOTE: 00 is normal for a non-World Tour modified character.
05 is the sameas if you have a world tour character with maximum power.
The digits can go as high as FF, where you do massive damage with most attacks,
except throws. There are a few exceptions, like Dhalsim's Yoga Strike Super Combo
and Birdie's Bandit Chain special Throw.
P1 Defense Modifier
301945A4-00??
P2 Defense Modifier
301949EC-00??
NOTE: 00 is normal for a non world tour modified character.
05 is the same as if you have a world tour character with maximum defense.
The digits can go as high as FF, where you take very little damage except from certain
character's throw attacks, like Zangief's Spinning Piledriver, and most of
the other characters with special or super throw attacks.
P1 Jump Modifier
30194559-00??
P2 Jump Modifier
301949A2-00??
NOTE: These codes deal with character jumping height, distance, and
rate of descent. The applicable digits are between 9E-AF. Anything higher
or lower will often cause the character to fly off the screen and not come
back, or just freeze the game. Experimentation is required to find suitable digits
for each character, since a pair of digits for Zangief will have the reverse effect on Vega.
P1 Speed Modifier
30194554-00??
P2 Speed Modifier
3019499C-00??
NOTE: These codes affect the characters forward and reverse walking speeds.
Experimentation is required to find suitable digits for each character, since a pair of digits
for Zangief will have the reverse effect on Vega. The majority of suitable digits are between 30-90.
A good way to find them is by going in increments, i.e. 30, 40, 50, etc.
P1 Fireball Modifier
3019E327-00FF
P2 Fireball Modifier
3019BD5F-00FF
NOTE: Normally, in this game, when you hit your opponent up close with a
fireball, you do more damage then if you were far away. With these codes on
fireballs do the same damage, regardless of range. Changing the digits from
FF to 00 makes fireballs super weak at long range, but they still do normal
damage. The codes also affect fireball super combos. The codes may not work for some characters.
P1 move set modifier
80194490-????
P2 move set modifier
801948D8-????
NOTE: 0000-Close, 010C-Far
P1 always tech hits
3019454E-0000
P2 always tech hits
30194996-0000
NOTE: Putting the last digit on 1 makes it so the player cannot tech hit.
Disable Fireballs P1
3019E200-0000
Disable Fireballs P2
3019BC38-0000
P1 Zangief's Screw Piledriver Has No Rebound
D0194334-53FE
80194306-FFF8
D0194334-53FE
8019474E-FFF8
P2 Zangief's Screw Piledriver Has No Rebound
D019477C-93FE
8019474E-FFF8
D019477C-93FE
80194306-FFF8
P1 Zangief's Flying Powerbomb Has Less Rebound
D0194334-566A
80194306-FFF8
D0194334-566A
8019474E-FFF8
P2 Zangief's Flying Powerbomb Has Less Rebound
D019477C-966A
8019474E-FFF8
D019477C-966A
80194306-FFF8
P1 Zangief's Atomic Suplex Has No Rebound
D0194334-55C0
80194306-FFF8
D0194334-55C0
8019474E-FFF8
P2 Zangief's Atomic Suplex Has No Rebound
D019477C-95C0
8019474E-FFF8
D019477C-95C0
80194306-FFF8
NOTE: The codes don't work on other Zangiefs. Works against everyone else though.
Might glitch other moves, although, the glitches are likely to be minor,
mostly just opponents falling faster after being thrown or knocked out of
the air. I do know that if the Spinning piledriver code and the Flying powerbomb codes
are used together, opponents can recover very quickly after the Spinning piledriver,
although the computer doesn't take advantage of this, human opponents can.
P1 Zangief's Screw Piledriver Has No Rebound (alt.)
D0194334-53FE
80194302-0000
D0194334-53FE
8019474A-0000
P2 Zangief's Screw Piledriver Has No Rebound (alt.)
D019477C-93FE
8019474A-0000
D019477C-93FE
80194302-0000
P1 Zangief's Flying Powerbomb Has Less Rebound (alt.)
D0194334-566A
80194302-0000
D0194334-566A
8019474A-0000
P2 Zangief's Flying Powerbomb Has Less Rebound (alt.)
D019477C-966A
8019474A-0000
D019477C-966A
80194302-0000
P1 Zangief's Atomic Suplex Has No Rebound (alt.)
D0194334-55C0
80194302-0000
D0194334-55C0
8019474A-0000
P2 Zangief's Atomic Suplex Has No Rebound (alt.)
D019477C-95C0
8019474A-0000
D019477C-95C0
80194302-0000
NOTE: The codes don't work on other Zangiefs. Works against everyone else though.
Might glitch other moves, although, the glitches are likely to be minor,
mostly just opponents falling faster after being thrown or knocked out of the air.
Also note that if the Player 1 & Player 2 codes are activated together,
only Player One's codes will work, this applies to all of the alternate no/less rebound codes.
P1 T Hawk's Storm Hammer Has No Rebound
D0194334-328C
80194306-FFF8
D0194334-32B4
8019474E-FFF8
P2 T Hawk's Storm Hammer Has No Rebound
D019477C-728C
8019474E-FFF8
D019477C-72B4
80194306-FFF8
NOTE: Doesn't work against other T Hawks. Might glitch other moves.
Opponents can sometimes recover very quickly from the Storm Hammer or
other moves while the codes are active.
P1 Birdie's Murder Chain Has Less Rebound
D0194334-2D7E
80194306-FFF8
D0194334-2D6A
8019474E-FFF8
P2 Birdie's Murder Chain Has Less Rebound
D019477C-6D7E
8019474E-FFF8
D019477C-6D6A
80194306-FFF8
NOTE: Works for Birdie's Bull Revenger Super Combo as well.
Might glitch other moves.
P1 Birdie's Murder Chain Has Less Rebound (alt.)
D0194334-2D7E
80194302-0000
D0194334-2D6A
8019474A-0000
P2 Birdie's Murder Chain Has Less Rebound (alt.)
D019477C-6D7E
8019474A-0000
D019477C-6D6A
80194302-0000
NOTE: Works for Birdie's Bull Revenger Super Combo as well.
Might glitch other moves. Also note that if the Player 1 & Player 2 codes
are activated together, only Player One's codes will work.
P1 Guile recovers from Somersault Kick much faster
Weak Somersault Kick
D0194334-2D36
80194306-FFF8
Medium Somersault Kick
D0194334-2CBE
80194306-FFF8
Strong Somersault Kick
D0194334-2C28
80194306-FFF8
P2 Guile recovers from Flash Kick much faster
Weak Somersault Kick
D019477C-6D36
8019477E-FFF8
Medium Somersault Kick
D019477C-6CBE
8019477E-FFF8
Strong Somersault Kick
D019477C-6C28
8019477E-FFF8
NOTE: These codes make it so Guile has much less recovery time after
performing the Somersault Kick, The codes also shorten the range of the Somersault Kick.
Also note that if the Player 1 & Player 2 codes are activated together,
only Player One's codes will work.
P1 Zangief's Stomach Crush Needs No Button Mashing
D0194334-52D2
80194584-2800
D0194334-52C8
80194584-2800
P2 Zangief's Stomach Crush Needs No Button Mashing
D019477C-92D2
801949CC-2800
D019477C-92C8
801949CC-2800
P1 Zangief's Face Bite Needs No Button Mashing
D0194334-5278
80194584-2800
D0194334-5282
80194584-2800
D0194334-528C
80194584-2800
D0194334-5296
80194584-2800
P2 Zangief's Face Bite Needs No Button Mashing
D019477C-9278
801949CC-2800
D019477C-9282
801949CC-2800
D019477C-928C
801949CC-2800
D019477C-9296
801949CC-2800
P1 E. Honda's Bearhug Needs No Button Mashing
D0194334-3512
80194584-2800
D0194334-351C
80194584-2800
P2 E. Honda's Bearhug Needs No Button Mashing
D019477C-7512
801949CC-2800
D019477C-751C
801949CC-2800
P1 Blanka's Face Bite Needs No Button Mashing
D0194334-8D18
80194584-2800
D0194334-8D0E
80194584-2800
D0194334-8D22
80194584-2800
P2 Blanka's Face Bite Needs No Button Mashing
D019477C-CD18
801949CC-2800
D019477C-CD0E
801949CC-2800
D019477C-CD22
801949CC-2800
NOTE:Hold the D-pad in the direction of the opponent and the throw buttons
used for the code to work. Doesn't work against players using the same characters,
also doesn't work when Player 1 and Player 2 codes are combined.
P1 Akuma's Shungokusatsu Kills In 1 Hit
D01945BC-3B00
80194758-0000
P2 Akuma's Shungokusatsu Kills In 1 Hit
D0194A04-3B00
80194310-0000
Super Street Fighter 2 Turbo
P1 Turbo Buttons
801753CE 0000
P2 Turbo Buttons
8017573A 0000
NOTE: Basically the same as if you were using a controller with an
autofire/turbo button function.
P1 Moon Gravity
80175132 0032
P2 Moon Gravity
8017549E 0032
NOTE: These codes affect the height, length, and descent rate of jumps and
certain attacks. Some moves can be glitchy when these codes are used.
P1 Rapid Attacks
80175136 0000
P2 Rapid Attacks
80175402 0000
NOTE: Increases the repeat speed of punch and kick attacks, making it
easier to combo moves and attacks.
P1 Fast Sprite Speed
80175102 0001
P2 Fast Sprite Speed
8017546E 0001
NOTE: Increases the characters sprite speed thereby making it so moves
and attacks are super fast.
P1 Throws Disabled
80175200 00FF
P2 Throws Disabled
8017556C 00FF
Fireballs Disabled (Both Players)
801C64EE 0003
P1 Attack Set Modifier
301751F2 00??
P2 Attack Set Modifier
3017555E 00??
NOTE: Modifies the characters attacks to always be either close in or far away.
07 close up, F5 far away.
P1 Vega Always Has Claw
801750C8 9A18
301751B8 0001
P2 Vega Always Has Claw
80175434 EA18
30175524 0001
NOTE: Only use these codes for playing with Vega. Using anyone else might
freeze the game.
P1 Vega Never Has Claw
801750C8 9648
301751B8 0000
P2 Vega Never Has Claw
80175434 E648
30175524 0000
NOTE: Only use these codes for playing with Vega. Using anyone else might
freeze the game.
P1 Zangief Automatic Grapple
D0175104 F7E4
80175102 0001
D0175104 EFEC
80175102 0001
D0175104 F1E4
80175102 0001
P2 Zangief Automatic Grapple
D0175470 47E4
8017546E 0001
D0175470 3FEC
8017546E 0001
D0175470 41E4
8017546E 0001
P1 Dhalsim Automatic Grapple
D0175104 47E0
80175102 0001
D0175104 47F8
80175102 0001
P2 DhalsimAutomatic Grapple
D0175470 97E0
8017546E 0001
D0175470 97F8
8017546E 0001
P1 Blanka Automatic Grapple
D0175104 2B4C
80175102 0001
P2 Blanka Automatic Grapple
D0175470 7B4C
8017546E 0001
P1 Ken Automatic Grapple
D0175104 21F0
80175102 0001
P2 Ken Automatic Grapple
D0175470 71F0
8017546E 0001
P1 T. Hawk Automatic Grapple
D0175104 1A9C
80175102 0001
D0175104 19F4
80175102 0001
P2 T. Hawk Automatic Grapple
D0175470 6A9C
8017546E 0001
D0175470 69F4
8017546E 0001
P1 Balrog Automatic Grapple
D0175104 FEC4
80175102 0001
P2 Balrog Automatic Grapple
D0175470 4EC4
8017546E 0001
P1 E. Honda Automatic Grapple
D0175104 36EC
80175102 0001
D0175104 377C
80175102 0001
P2 E. Honda Automatic Grapple
D0175470 86EC
8017546E 0001
D0175470 877C
8017546E 0001
NOTE: Normally, when you perform a grappling throw, you have to mash the buttons
to increase the amount of hits you do, but with these codes, just hold the buttons down.
P1 No Fireball Recovery Time
D01C64EE 0001
30175109 0001
P2 No Fireball Recovery Time
D01C64EE 0001
30175475 0001
NOTE: Doesn't work for Sagat.
P1 Sagat No Fireball Recovery Time
D01C64EC 0101
30175108 0001
P2 Sagat No Fireball Recovery Time
D01C64EC 0101
30175474 0001
P1 Zangief's Screw Piledriver Has No Rebound
D0175104 EF8C
30175133 0001
D0175104 EF8C
3017549F 0001
P2 Zangief's Screw Piledriver Has No Rebound
D0175470 3F8C
3017549F 0001
D0175470 3F8C
30175133 0001
P1 Zangief's Flying Powerbomb Has No Rebound
D0175104 F4FC
3017549F 0001
D0175104 F514
30175133 0001
P2 Zangief's Flying Powerbomb Has No Rebound
D0175470 44FC
30175133 0001
D0175470 4514
3017549F 0001
P1 Zangief's Atomic Suplex Has No Rebound
D0175104 F394
3017549F 0001
D0175104 F3C4
30175133 0001
P2 Zangief's Atomic Suplex Has No Rebound
D0175470 4394
30175133 0001
D0175470 43C4
3017549F 0001
P1 T. Hawk's Storm Hammer Has No Rebound
D0175104 1FC4
3017549F 0001
D0175104 1F94
30175133 0001
P2 T. Hawk's Storm Hammer Has No Rebound
D0175470 6FC4
30175133 0001
D0175470 6F94
3017549F 0001
X-Men VS Street Fighter EX
P1 Damage Modifier
80042B1A-??11
P2 Damage Modifier
80042E62-??11
NOTE: These codes alter the damage capabilities of the various characters.
?? ranges between 00 and 7F, with 00 being the least, and 7F being the most.
P1 Can heal all life
30042C3C-0090
P2 Can heal all life
30042F84-0090
NOTE: Normally, The characters can heal some of the life they have lost.
However, when a character is hit, that maximum amount of life that can
possibly be healed decreases. These codes allow characters to fully heal all lost life.
P1 Healing Rate
30042C3E-00??
P2 Healing Rate
30042F86-00??
NOTE: These codes affect the rate at which characters recover life.
??= 00-Very fast, FF-No recovery.
P1 Is CPU Controlled
80042A12-0000
P2 Is CPU Controlled
80042D5A-0000
NOTE: With these codes active, it is possible to fight the computer during training mode.
CODE CREDITS:
drgonzo7 - ALL