
The
Waldzell Constructed Language (Conlang)Last modified: Sun 3/9/97 0100 PST
The Waldzell Conlang is an artificially constructed language (or conlang) designed to provide a medium for natural-language communication in which ontological vagueness and ambiguity are minimized. The lexical items of the Waldzell Conlang are created when a game is submitted to the Waldzell Glass Bead Game Archive to represent the new terms which were introduced in the game (i.e. had never been mentioned in any previous game). In fact, the Conlang itself will remain nameless until it is mentioned in a game submitted to the Archive.
Since the Waldzell Canon will grow by canonicization of assertions submitted in completed Glass Bead Games, the Conlang will represent an important interface between the Game and the Canon: new Conlang lexical items will be constructed when new terms are mentioned in a game, and when assertions of a game are accepted into the Canon, the affected Conlang terms themselves become canonicized, providing easy handles for Canon concepts to be mentioned in future games.
At this time, the Waldzell Conlang is in its infancy -- or better yet, still in an embryonic stage. As the ontology underlying the Waldzell Canon evolves, so will the Conlang. For a complete description of the current version of the Conlang, see the Waldzell Conlang Reference Grammar. To see what lexical items have already been constructed in the language, visit the Waldzell Conlang Online Dictionary, and for a look at actual sentences in the Conlang, visit the Glass Bead Game Assertion Corpus (once it exists).